
Much like Luigi flipping the bird, the unused human pilot in the Star Fox 2 prototype, and that really cool smoking Toad, these hatless Mario graphics never saw the light of day…until now. Nintendo Metro, a fantastic resource for keeping up with Nintendo leak discoveries, recently shared some early Super Mario World sprites that depict Mario without a hat.

Well recently it has been leaked that Mario didn’t always wear his iconic hat. Super Mario World introduced Yoshi, a dinosaur who can eat enemies, as well as gain abilities by eating the shells of Koopa Troopas.
SUPER MARIO WORLD SPRITES SERIES
The gameplay is similar to that of earlier Super Mario games: Players control Mario or his brother Luigi through a series of levels in which the goal is to reach the flagpole at the end. The story follows Mario’s quest to save Princess Toadstool and Dinosaur Land from the series antagonist Bowser and his minions, the Koopalings. Super Mario Bros.Super Mario World is a 1990 platform game developed by Nintendo for the Super Nintendo Entertainment System (SNES).3 (lost Japanese prototype of NES platformer 1987-1988) Super Mario 64 (partially found Spaceworld '95 demo of Nintendo 64 3D platformer 1995).Super Mario 128 (lost build of cancelled GameCube/Wii game 2000-2006).(lost early builds of Nintendo DS 2D platformer 2004-2006) Mario Takes America (lost build of cancelled Philips CD-i edutainment game 1992-1994).Mario Kart XXL (lost Game Boy Advance tech demo 2004).Mario Motors (lost build of unreleased Nintendo DS racer early 2000s).Mario's Face (lost Nintendo DS tech demo 2004).Mario Demo (lost Virtual Boy tech demo 1994).Mario's Castle (lost build of cancelled game on Nintendo's "Project Atlantis" handheld console existence unconfirmed 1995-1998).Mario Artist (lost builds of unreleased Nintendo 64DD games 1999-2000).BS Super Mario Collection (partially lost Satellaview broadcast versions of compilation platformer 1997-1998).The raw sprites of the previous image from the July 25th "Gigaleak."
SUPER MARIO WORLD SPRITES FULL
However, the chances of the full "1989 build" ever seeing the light of day are very slim due to the fact that Nintendo has a tendency not to leak or release unfinished builds of their games. While this leak didn't include the 1989 build itself, it did include many of its assets (such as early enemy and Yoshi sprites).
SUPER MARIO WORLD SPRITES CODE
In July 2020, the infamous Nintendo Gigaleak revealed the source code for many early Nintendo games, and Super Mario World was one of them.

3 appeared in the build and was fully functional.Īlthough the "1989 build" hasn't been seen since 1990, some photos of the build have appeared in Japanese magazines, and as well as some sprites from the build appearing as unused assets in the rom for the SNES Burn-In Test Cart. But, the most notable diffrents in the build is that the "Raccoon Leaf" powerup from Super Mario Bros. 3, such as some of the build's sprites for objects and enemies being more polished versions of Super Mario Bros. Furthermore, the build also had more similarities to Super Mario Bros. Some of these differences are that the build only had a total of 16 levels, a completely different overworld world map, and a completely different small Mario sprite. The "1989 build" was shown off in a Japanese magazine in 1990 and showed off many differences from the final game. The team then used this port as the foundation for all of Super Mario World. Even though this version of SMB3 was just a port, it did feature improved/polished 16-bit sprites with better colours and added detail. 3 to the Super Famicom so they could experiment with the new hardware. The original team of 16 people, started off by porting the Nintendo Entertainment System game Super Mario Bros. Development began in early 1987, making it one of the first games developed for the Super Famicom.
